"A.L.O.N.E." by Kris Harris The story genre is "Verisimulator". The release number is 1. The story headline is "A 48 hour game". The story creation year is 2011. Index map with room-shape set to "square" and room-size set to 60 and room-name-size set to 9 and room-name-length set to 13 and route-thickness set to 15 and room-outline set to off and map-outline set to off and route-colour set to "White" and room-colour set to "White" and font set to "Trebuchet-MS-Regular" and EPS file. Use full-length room descriptions and American dialect. Release along with a solution, source text, a website, the library card, cover art, an interpreter. When play begins: say "A.L.O.N.E - Always Lonely on Newyear's Eve[paragraph break][paragraph break]"; say "Created in 48 hours for Ludum Dare 22 (in which the theme was 'Alone')[paragraph break]"; Part 1 - Setup When play begins: choose row with a final response rule of immediately undo rule in the Table of Final Question Options; delete the final question wording entry. Use undo prevention. Chapter 1 - Things, and all Kinds of stuff Include Case Management by Emily Short. Include Computers by Emily Short. Include Hiding Under by Eric Eve. Include Basic Help by David Cornelson. Section 1 - Doors The initial appearance of a door is usually "A door leads [item described direction]." The description of a door is usually "[if open]An open door, through which you can see the [other side of item described from location in lower case] to [the way through item described].[otherwise]It's closed." To say (item - a thing) direction: let place be a random room; let the place be the other side of the item; if the place is visited, say "[way through the item] to [the place in lower case]"; otherwise say "[way through the item]". To decide what direction is the way through (threshold - a door): let far side be the other side of threshold; let way be the best route from the location to the far side, using even locked doors; if way is a direction, decide on the way; decide on inside. Section 2 - Various Things Understand "put [thing] into [container]" as inserting it into; Understand "put [thing] in [container]" as inserting it into; Understand "place [thing] in [container]" as inserting it into; Understand "put [thing] into [container]" as inserting it into; Understand "cram [thing] into [container]" as inserting it into; broken glass is a kind of thing. The initial appearance of broken glass is usually "Shards of broken glass litter the floor." The description is usually "Hundreds of slivers of glass." Instead of taking broken glass, say "You'd cut your hands." Cleanliness is a kind of value. The Cleanlinesses are dirty, acceptable and clean. Every person has a Cleanliness. it is usually acceptable. Inclusion relates a thing (called X) to a thing (called Y) when Y is part of X. The verb to include (it includes, they include, it included, it is included) implies the inclusion relation. A switch is a kind of device. Understand "[something related by reversed incorporation] switch" as a switch. Setting action variables for switching on something which includes a switch (this is the redirecting switches for switching on rule): let relevant switch be a random switch which is part of the noun; now the noun is the relevant switch. Setting action variables for switching off something which includes a switch (this is the redirecting switches for switching off rule): let relevant switch be a random switch which is part of the noun; now the noun is the relevant switch. Before printing the name of a switch (called target) (this is the switch identification rule): say "[random thing which includes the target] ". A thing can be metallic or nonmetallic. A thing is usually nonmetallic. A Clothes processor is a kind of device. A drum is a kind of container. A drum is usually closed and openable. One drum is part of every clothes processor. Instead of opening a Clothes processor, try opening a random drum that is part of the noun. Instead of closing a Clothes processor, try closing a random drum that is part of the noun. Instead of inserting a noun into a Clothes processor, try inserting the noun into a random drum which is part of the second noun. Instead of looking under something when the player is on the noun: say "You try to contort your body around, but you still can't see under [the noun] while you're on top of it." Section 3 - Kitchen & Bath A garbage bin is a kind of container. It is usually open, transparent and scenery. Trash is a kind of thing. A trash is in every garbage bin. The description of trash is usually "You'd rather not get close enough to find out exactly what the trash is composed of." Understand "garbage" or "rubbish" as trash. Understand "bin" or "trash can" or "trashcan" or "rubbish bin" as the garbage bin. Rule for printing the name of a trash: say "[one of]quantity of[or]some[or]lot of[or]bunch of[at random] [one of]rubbish[or]garbage[or]crumpled up bits of paper[or]trash[sticky random]" Instead of taking trash, say "It's in the garbage for a reason." A sink is a kind of container. A sink is usually fixed in place and scenery. A tap is a kind of switch. A tap is part of every sink. Understand "faucet" or "taps" as a tap. Understand "[something related by reversed incorporation] tap/faucet/taps" as a tap. Instead of opening a tap, try switching on the noun. Instead of closing a tap, try switching off the noun. Report switching on a tap (this is the standard report switching taps on rule): say "You turn on [the noun]." instead. [since "switch on" sounds weird in this context.] Report switching off a tap (this is the standard report switching taps off rule): say "You turn off [the noun]." instead. After examining something which includes a switched on tap (called relevant tap) (this is the report flowing water rule): say "The water is flowing from [the relevant tap]." Setting action variables for opening a stove (this is the stove-opening rule): let relevant oven be a random oven which is part of the noun; now the noun is the relevant oven. Every turn: repeat with item running through switched on taps: say "[if the player can touch the item]You can hear water flowing from [the random thing which includes the item].[otherwise]You can hear water flowing in the distance." A refrigerator is a kind of container. A refrigerator is usually closed and openable. A refrigerator is usually fixed in place. A refrigerator is usually scenery. Understand "fridge" as a refrigerator. A freezer compartment is a kind of container. A freezer compartment is usually closed and openable. A freezer compartment is part of every refrigerator. A stove is a kind of supporter. It is usually scenery. An oven is a kind of container. An oven is usually openable and closed. One oven is a part of every stove. A switch is part of every stove. A switch is part of every oven. A drain is a kind of container. A drain is part of every sink. Understand "plughole" as the drain. Understand "[something related by reversed incorporation] drain/plughole" as a drain. A counter is a kind of supporter. It is scenery. Understand "countertop" as a counter. Instead of inserting something into a drain (this is the no clogging drains rule), say "That seems like a really bad idea." A toilet is a kind of supporter. Understand "john" or "can" or "head" or "throne" or "crapper" as toilet. A toilet is usually fixed in place and enterable and scenery. A bath is a kind of container. A bath is usually fixed in place and enterable and scenery. A tap is part of every bath. A drain is part of every bath. Understand "shower" or "tub" or "bathtub" as a bath. A bath is usually open and openable. A bathroom is a kind of room. A sink is in every bathroom. A toilet is in every bathroom. Understand "flush [toilet]" or "use [toilet]" as a mistake ("There's no need."). Understand "take shower" or "take bath" or "bathe" or "shower" or "wash" as bathing. Bathing is an action applying to nothing. Check bathing (this is the restrict baths to bathrooms rule): If the location is not a bathroom, say "In what? This isn't a bathroom." instead; If the player is not wearing nothing, say "Better take your clothes off first." instead; If the player is not inside a bath, try entering a random bath; If the player is clean, say "You just took a shower. You really don't need another one" instead. Carry out bathing: Now the player is the cleanliness after the cleanliness of the player; If the player is holding the soap: now the player is clean; record "Hey Everybody, it's Shower Time!" as achieved; Increase the time of day by 33 minutes; say "[paragraph break][paragraph break]Several minutes pass…[paragraph break][paragraph break][if player is holding the soap or the soap is in the shower]You scrub yourself down with the soap.[paragraph break][paragraph break][end if]More time passes…[paragraph break][paragraph break]While showering you start [one of]humming[or]singing[or]reciting beat poetry[or]thinking of a way to get out of here[or]planning[or]thinking[or]whistling[at random].[paragraph break]"; say "You finish a relaxing shower and come out feeling [cleanliness of the player]." Section 4 - iPhone The cellphone is a computer. The cellphone is switched on. The touchscreen is a selection device. It is part of the cellphone. The description is "Lets you see what you're clicking on. Or lets you click on what you see. Whichever you prefer." The description of the keyboard is "An on screen keyboard, simulated behind smooth glass." Understand "phone" or "smartphone" or "iPhone" or "cell phone" as the cellphone. The description of the cellphone is "It looks like just about every cellphone these days - A rectangle with rounded corners manufactured of aluminum and glass. [description of the controlling program of cellphone][paragraph break][bracket]Note: This smartphone is a work of interactive fiction, and does not violate the intellectual property, either real or imagined, of any third party.[close bracket]" The Cellphone runs a password lock program called lock screen. Lock screen is privately-named. The password of lock screen is "1234". The description of Lock screen is "Filling the screen is a passcode entry field and a numeric keyboard, protecting the phone's data from would-be intruders. It looks like there is only space for four numbers." The success of the lock screen is "The password entry field slides off the screen, revealing the cellphone's home screen underneath." The rejection of the lock screen is "The phone vibrates slightly, and blanks out the password entry field.[one of][or][paragraph break]A line of text appears under the password field saying: '[italic type]hint:[roman type] It's the kind of combination an idiot would have on his luggage.'[stopping]" A cellphone has a number called the indicator. The indicator is usually 0. Before examining the cellphone, now the indicator of the cellphone is 2. Before examining the lock screen, now the indicator of the cellphone is 2. Before examining the springboard, now the indicator of the cellphone is 4. Before examining the browser, now the indicator of the cellphone is 4. Before examining the mail, now the indicator of the cellphone is 4. Before typing, increase the indicator of the cellphone by 2. Does the player mean doing something with the cellphone's screen: it is very unlikely. Does the player mean doing something with the cellphone: it is very likely. Understand "tap on [text]" or "tap [text]" or "press [text]" as selecting it with. The cellphone runs a multiple-choice program called Springboard. Springboard is privately-named. The options table of Springboard is the Table Of Installed Apps. The software priority of Springboard is 2. The cellphone is unlit. The cellphone runs an email program called Mail. The message table of Mail is Table Of Cellphone Email. The new mail message of Mail is "[if the cellphone is held by the player]You can feel the phone vibrate, as if it wants to tell you something.[otherwise if the player can see the cellphone]You hear the phone vibrate.[otherwise]You hear a cellphone in the distance." The cellphone runs a search engine called Browser. The data table of Browser is the Table Of Search Results. The cellphone runs a software called Clock. The description of clock is "A stunning facsimile of an imaginary antique clock face displays the current time with virtual brass hands: [time of day]". Software can be quittable. A software is usually not quittable. Browser and Mail and Clock are quittable. After examining a quittable software (called chosen software): say "You can also tap the HOME button to return to the cellphone's main screen." A first input handling rule for quittable software (called chosen software): let N be the indexed text; let N be the topic understood; if N is "quit" or N is "home": reset to operating system; say "You return to the home screen."; try examining Springboard; rule succeeds. A first input handling rule for Browser: Let N be the indexed text; Let N be the topic understood; if N is "porn" or N is "boobs" or N is "pussy" or N is "sex" or N is "xxx" or N is "porno" or N is "tits" or N is "girls": record "The Internet is for" as achieved; Carry out switching off the cellphone: reset to operating system; now the cellphone is unlit. Carry out switching on the cellphone: now the software priority of lock screen is 1; now the cellphone is lit. To reset to operating system: repeat with item running through software run by the cellphone: now the software priority of item is 5; now the software priority of Springboard is 1; This is the open-Mail rule: repeat with item running through software run by the cellphone: now the software priority of item is 5; now the software priority of Mail is 1; say "You open the mail app."; try examining Mail. This is the open-Clock rule: repeat with item running through software run by the cellphone: now the software priority of item is 5; now the software priority of Clock is 1; say "You open the clock app."; try examining Clock. This is the open-Browser rule: repeat with item running through software run by the cellphone: now the software priority of item is 5; now the software priority of Browser is 1; say "You open the web browser."; try examining Browser. The spam-emails is a list of texts that varies. When play begins: add "A humble request" to the spam-emails; add "ENLARGE YOR REMEMBER" to the spam-emails; add "W3BCAM G1RLS" to the spam-emails; add "Áæ§ÂèÉËàá2012Âπ¥‰∏≠ÊñáÁ∂≠Âü∫Âπ" to the spam-emails; add "Ron Paul in 2016" to the spam-emails; add "A Gay Republican in the Whitehouse by 2084" to the spam-emails; This is the send-spam rule: Let N be a random number from 1 to number of entries in spam-emails; Let topic be entry N of spam-emails; Deliver topic to Mail; Increase the score by 1; Remove topic from spam-emails; increase the indicator of the cellphone by 2. Table Of Installed Apps topic title effect "mail/email/messages" "Mail" open-mail rule "browser/internet/safari/web" "Browser" open-browser rule "clock/time/alarm" "Clock" open-clock rule Table of Cellphone Email topic message arrival time read answered description "meeting" "Re: Today's Meeting" 8:43 AM false false "You were late for today's meeting again. I shouldn't have to keep reminding you that you are supposed to be at work at 8:00 AM.[paragraph break]--The Boss" "papers" "Re: paperwork" 8:59 AM false false "Also, don't forget to bring the paperwork. I can't do the afternoon presentation without it. Are you on your way?" "request" "A humble request" -- false false "I am the second cousin twice removed of the emperor of Nigeria's mistress's hairdresser. I am asking for your kind help in transferring the sum of US$30000 DOLLARS (ONE THREE THOUSAND HUNDRED US DOLLARS) For your participation, you will be able to keep 7% percent of the money (US SVEN PERCENT %%) equal to US$21751 (TWO ONE THOUSAND SEVEN HUNRED FIFY AND ONE US DOLLARS)[paragraph break]Please to be responding." "enlarge/remember" "ENLARGE YOR REMEMBER" -- false false "Top canadian pharmacies in your area!" "girls/webcam" "W3BCAM G1RLS" -- false false "M33t sxy g1rls 0n 4ll numb3rs c4m g1rls w/ br0kn k3yb04rds d4t1ng s1t3" "gibberish/2012" "Áæ§ÂèÉËàá2012Âπ¥‰∏≠ÊñáÁ∂≠Âü∫Âπ" -- false false "IRC的äẄṡç”Ẁ和åŒṡ名性åœẀäẁ‹éḃè®ĠèṡḞïỳŒèŸṖæġẀ意åœẀIRCäẁŠæ‚Ẁ叟èƒẄ需èḊæ›ṀåŠ æġẀ意è‡ẂåṖḟ的隐私。 [bracket]The rest message could not be decoded.[close bracket]" "ron paul/2024" "Ron Paul in 2016" -- false false "If we start today, we could make it a reality!" "gay/republican/2084/whitehouse" "A Gay Republican in the Whitehouse by 2084" -- false false "Buy your 'We're realistic' bumper stickers today. Or later." "where/hell/you" "Where the hell are you?" -- false false "Seriously, what the hell? Do you even want this job?[paragraph break]--The Boss" "afternoon/meeting" "The meeting is at 1:30 PM" -- false false "If you're not in the office by the time I get back from lunch, you won't have a job.[paragraph break]Also, don't forget the paperwork.[paragraph break]--The Boss" with 10 blank rows. At 10:52 AM: deliver "Where the hell are you?" to Mail; increase the indicator of the cellphone by 2; follow the send-spam rule; At 11:15 AM: deliver "The meeting is at 1:30 PM" to Mail; increase the indicator of the cellphone by 2; follow the send-spam rule; Table of Search Results topic title data "drop table" or "select/students/robert/bobby tables/sql/xkcd/humor" "XKCD: Exploits of a Mom" "Phone: In a way— Phone: Did you really name your son 'Robert[']); DROP TABLE Students;--' ? Mom: Oh, yes. Little Bobby Tables, we call him. Phone: Well …" "hint/tip/cheat/walkthrough/tutorial/hints/tips/cheats/secret/help" "Top hints, tips, hacks, cheat codes for 'Alone' by Kr…" "The best cheat codes site in the world! Find new hints for games daily, and millions of walkthroughs…" "hint/tip/cheat/walkthrough/tutorial/hints/tips/cheats/secret/help" "Best Cheat Codes for 'Alone' - 1000001CheatsDotCom.net" "All Cheat codes for best games on Xbox, PS3, Game Boy, Comodore-64, Ludum Dare, Kittens, Modern Warfar…" "hint/tip/cheat/walkthrough/tutorial/hints/tips/cheats/facebook/help" "The official source for cheats, tips, walkthoughs - GameSpl… " "There were no walkthroughs for 'Alone' found. Submit your tips by clicking here and win a free Facebook!" "xkcd/xxx/pron/porn" "Free Full-Length stick figure porn movies." "Watch a hot orgy with black hat guy, science, and stick-figure engineers. No Credit card* required [italic type]*small fee applies[roman type]" "pron/porn/prawns/prawn/cam/camgirl/camera/ocean" "PrawnTube.com - Your number one source for live fish cameras" "These dirty sea creatures will do [italic type]anything[roman type]. Sign up today for a free 45 minute trial." "ponies/girls/ride/xxx/horses/stallion/porn/black" "RidingCowgirls.com - 5000 new videos!" "Your number one source for photos and videos of cowgirls riding wild black stallions! [italic type]Note to our visitors: This site does not have any ponography. We're serious about riding cowgirl![roman type]" "facebook/google/youtube/myspace/linked/social/youporn/xxx/news/politics/goverment/twitter" "Content warning" "Due to privicy violations, we have removed [a random number from 10000 to 999999] result(s) from this page." "news/ocean/stories/story" "SeaNN.com - Oceanic News" "Top stories today: PraunTube.com - The Internet's greatest menace? Oceans - Great thing, or the greatest thing? An oil tanker has sunk off the…" "news/humor/stories/story" "TheFaux.com - America's Truthiest News Source" "Top stories today: Former US President spends his afternoon at area mall, annoys patrons" "meat/meet/girls/women/local/dress" "Meat Girls in your area!" "Do you need a meat dress or a meat mannequin, or a meat crash test dummy? Our state of the art factory can help! Reccomended by two out of every five Mythbusters!" "goverment/news/whitehouse/white house/house/cam/story/help" "White Housepainters" "Cam White, proprietor. This site requires Flash Player to be installed. To insta…" "wiki/encyclopedia/define/wikipedia/politics/news/leak/secret/story" "Wikipodium.com" "The encyclopedia of goverment secrets that anyone can edit!" "game/fun/humor/meta/kittens/ludum dare/ld48/game" "LudumDare.org" "Home of the Ludum Dare game making competition. Use hashtag #LD48…" "hint/tip/cheat/walkthrough/tutorial/secret/facebook/google/youtube/myspace/linked/social/youporn/xxx/news/politics/goverment/twitter/help/something/foo/random/stuff" "And [a random number from 1000 to 99999] more results" "Page 1 | 2 | 3 | 4 | 5 | Next Page" Chapter 2 - What Not To Wear Section 1 - Overlying and Underlying [We start by borrowing some of the same ideas from the Bogart example, but we're also going to make a kind called "garment-element". This kind will include both garments (objects of clothing) and body parts (things that can be covered by clothing); using it allows us to restrict the way our underlying and overlying relations apply, which will make them a bit faster at run-time.] A garment-element is a kind of thing. Underlying relates various garment-elements to various garment-elements with fast route-finding. The verb to underlie (it underlies, they underlie, it is underlying, it is underlaid) implies the underlying relation. The verb to be under implies the underlying relation. Check taking off: if the noun underlies something (called the impediment) which is worn by the player, say "[The impediment] is in the way." instead. Carry out taking off: now the noun is not underlaid by anything; silently try dropping the noun. Report taking off something: say "You take off [the noun] and toss it on the floor. You are now wearing [a list of uppermost things worn by the player]." instead. Definition: a garment-element is uppermost if it is not under something opaque. [Here we've expanded on the previous ideas of 'uppermost' because it is possible for an upper layer to reveal what lies beneath: a tie, a clear plastic trenchcoat, an open-knit sweater, etc. We'll make such items transparent.] Before taking off something which underlies something which is worn by the player: while the noun underlies something (called the impediment) which is worn by the player: say "(first removing [the impediment])[command clarification break]"; silently try taking off the impediment; if the noun underlies the impediment, stop the action. Overlying relates various garment-elements to various garment-elements. The verb to overlie (it overlies, they overlie, it is overlying) implies the overlying relation. Covering relates a garment-element (called A) to a garment-element (called B) when the number of steps via the overlying relation from A to B is greater than 0. The verb to cover (it covers, they cover, it is covering, it is covered) implies the covering relation. Before wearing something when a garment which covers the noun is worn by the player: while the player wears a garment (called the impediment) which covers the noun: say "(first removing [the impediment])[command clarification break]"; silently try taking off the impediment; if the player is wearing the impediment, stop the action. Carry out wearing: repeat with hidden item running through things worn by the player: if the noun covers the hidden item, now the hidden item underlies the noun. Instead of looking under something which is worn by the player: if something (called the underwear) underlies the noun, say "You peek at [the underwear]. Yup, still there."; otherwise say "Just you in there." Instead of taking inventory: say "You're carrying [a list of things carried by the player][if the player wears something]. You are wearing [a list of uppermost garments worn by the player][end if]." Section 2 - Regional Coverage [Here we draw in the idea that different clothes go over different areas of the body, and that they should be in competition with each other only if both sets of clothes belong at the same level over the same body area.] Before wearing something: let N be the layering depth of the noun; repeat with item running through things worn by the player: if the layering depth of the item is N and the item covers a body-part which is covered by the noun: say "(first taking off [the item])[command clarification break]"; silently try taking off the item; if the player wears the item, stop the action. [This may seem like overkill, but it allows us to create garments that cover different subsets of the body -- pants and shirt vs. a dress, for instance.] To decide what number is the layering depth of (chosen garment - a thing): let N be 0; if the chosen garment covers a body-part (called base): let N be the number of steps via the overlying relation from the chosen garment to the base; decide on N. [To help with modeling, we'll give everyone body parts, broken down according to their relevance to clothing:] A body-part is a kind of garment-element. A torso, a seat, a head, pair of legs, and pair of feet are kinds of body-part. [If we wanted to allow gloves, we might put in hands as well; but this is enough for now.] One head is part of every person. One torso is part of every person. One pair of legs is part of every person. One pair of feet is part of every person. One seat is part of every person. [And now we make some categories of clothing:] A garment is a kind of garment-element. A garment can be transparent. A pair of pants, a pair of underpants, a foundation garment, a pair of socks, a pair of shoes, a jacket, a hat, a dress, and a shirt are kinds of garment. The plural of pair of pants is pairs of pants. The plural of pair of underpants is pairs of underpants. The plural of pair of socks is pairs of socks. The plural of pair of shoes is pairs of shoes. A pair of pants, a pair of underpants, a foundation garment, a pair of socks, a pair of shoes, a jacket, a hat, a dress, and a shirt are usually wearable. When play begins: now every pair of socks overlies every pair of feet; now every pair of shoes overlies every pair of socks; now every pair of underpants overlies every seat; now every pair of pants overlies every pair of underpants; now every foundation garment overlies every torso; now every jacket overlies every shirt; now every jacket overlies every dress; now every hat overlies every head; now every dress overlies every pair of underpants; now every dress overlies every foundation garment. Chapter 3 - Scoring Section 1 - Tables Table of Treasures Item Value Time cellphone 5 a time trophy 2 -- frame 10 -- action figure 10 -- white t-shirt 1 -- black t-shirt 1 -- drawers 2 -- brass key 10 -- lampshade 18 -- boots 5 -- sticky note 1 -- bar of soap 1 -- keycard 5 -- brick 5 -- knives 5 -- silver bullet 10 -- binder 3 -- [take: 94pts] Table of Intriguing Things Item Value Time books 1 a time trophy 1 -- dvds 1 -- cellphone 2 -- kitchen window 2 -- lightbulb 2 -- soap 1 -- springboard 10 -- hidden message 3 -- mirror 1 -- tv 2 -- knives 2 -- vent 1 -- kitchen window 2 -- half-buried chest 2 -- couch 2 -- binder 1 -- [look at: 41pts] Table of Operable Devices Item Value Time tap 1 a time lamp 3 -- dryer 2 -- washing machine 2 -- cellphone 1 -- microwave 2 -- [devices: 11pts] Table of Notable Accomplishments Title Value Time Description "Journey to the Center of the Yard" 10 a time "digging a really big hole" "Vandal" 3 -- "shattering something" "Persistent" 3 -- "being obsessed with switches" "The Internet is for" 3 -- "using the internet for it's designated purpose" "Lazed and Confused" 1 -- "showing great reluctance to leave the first room" "Mover" 5 -- "knowing that sometimes the best way to get where you need to be is to shove things out of the way" "You're fired." 5 -- "demonstrating a rebellious spirit and habitual tardiness" "Detective Skills" 5 -- "searching high and low" "Hey Everybody, it's Shower Time!" 5 -- "not dropping the soap" "Colombic" 10 -- "visiting everywhere in one playthrough." [cheevos: 50pts] The maximum score is 200. Table of Win Conditions Title Items condition reason message "The Lunatic" {the lampshade, the pistol, the underwear, silver bullet} dirty "You are insane and alone. But you won't be for long." "Wearing your trusty lampshade and holding a pistol, you kick down the front door of the house.[paragraph break]You've set out to go on a rampage, and there's no turning back." "The Clown" {the underwear, the banana peel, the lampshade} acceptable "You are depressingly alone." "You've always liked to think of yourself as the life of the party. But as you walk down the street to work with no pants and a lampshade on your head holding a banana peel, you begin to realize that the rest of the world doesn't see you in the same way.[paragraph break]After walking a few blocks, a police car pulls up next to you, and the cop riding shotgun motions for you to get in the back.[paragraph break]'What the hell' you think, 'A night in jail sounds like more fun than another day working at the macguffin factory.' as you step into the police cruiser." "The Runaway" {the knives, the pistol, the silver bullet, the cellphone, the trophy, the frame, the action figure, the black t-shirt, boots} dirty "You're going to find a better place to be alone." "After carefully collecting everything of value in your house and destroying what was left, you quietly exit your house forever.[paragraph break]You take your haul to a nearby pawn shop. After haggling with the shopkeep for a while, you leave with $[a random number from 1200 to 3333].[paragraph break]It's not much, but you take the cash, hop on the next bus and go start a new life." "The Loner" {the unwashed pants, the hoodie, boots} acceptable "You will always be alone." "You head out the door for your boring job at the macguffin factory.[paragraph break]Your boss yells at you for being [hours part of time of day minus 8 AM] hours late to work. [Paragraph break]You return home, get wasted and pass out on the futon." "The Kiss Ass" {jeans, a black t-shirt, cellphone, binder, boots} clean "You're alone, but not out of a job." "You head out the door for your boring job at the macguffin factory.[paragraph break]Your boss starts to yell at you for being [hours part of time of day minus 8 AM] hours late to work, but after seeing the [one of]nice[or]beautiful[or]sexy[or]clean[or]attractive[or]handsome[at random] [random thing worn by the player] you're wearing, he lets you off with 'a warning'.[paragraph break][paragraph break]You come home late from work, not looking forward to what tomorrow will bring." "The Glutton" {beer, lemon, ice cream, banana, apple, sandwich, raw steak, mint} dirty "You are fat and alone." "You've always thought the only way to leave the house is with a good snack. After grabbing anything you could find in the house that looked edible, you begin to wanter aimlessly down the street, eating ice cream out of a tub.[paragraph break]This isn't how you pictured your life." "The Idiot" {} dirty "You are stupid and that's why you are dead and alone." "True to your form so far, you walk out the door with no thought or preparation at all.[paragraph break]You get distracted by the sight of something shiny and begin to walk towards it.[paragraph break]Your quest for the elusive shiny thing (which turned out to be a candy wrapper) has lead you into the middle of a busy intersection. Through sheer dumb luck you manage to dodge the first few cars that come your way, until you're hit by a Dodge™ truck.[paragraph break]If you weren't splattered across the pavement, you'd probably think that was ironic.[paragraph break](of course, you'd be wrong. getting hit by a truck is exactly what a normal person would expect to happen after running into a busy street without looking.)" Section 2 - Rules to die by Instead of opening the chest: say "You open the chest, expecting to see gold, diamonds, treasure, or even just an iron ingot.[paragraph break]You cautiously peer inside the chest, not wanting to ruin the moment before you have to admit to yourself that of course it's empty."; Let C be the list of uppermost garment-elements worn by the player; if underwear is listed in C: say "Of course it's empty, because you are the one who buried it here. You buried it here the last time you spent all afternoon digging up the yard in your damn underpants."; otherwise if the player is wearing nothing: say "Of course it's empty, because you are the one who buried it here. You buried it here the last time you spent all afternoon digging up the yard butt naked."; otherwise: say "Of course it's empty, because you are the one who buried it here. You buried it here the last time you spent all afternoon digging up the yard wearing [a list of uppermost garments worn by the player]"; end the story finally saying "You are now dirty and alone." Before going a direction when broken glass is in the location: if the player is not wearing a pair of shoes: say "As you're walking [noun] you step on a large fragment of glass. [paragraph break]You stumble to the floor, landing in more bits of [the random broken glass in the location].[paragraph break]"; say "You lie on the [location in lower case] floor, next to [the random scenery in location], bleeding and thinking to yourself 'If I hadn't left my shoes in the dryer last night, none of this would have ever happened.'[paragraph break]Why did you leave your shoes in the dryer anyway?"; end the story finally saying "You are now dead and alone." Section 3 - Primary win condition after opening the front door: Let costume be the list of uppermost garment-elements worn by the player; repeat through the Table of Win Conditions: if the cleanliness of the player is condition entry or the cleanliness of the player is greater than condition entry: Let N be 0; Repeat with thing running through items entry: If thing is wearable: if the thing is listed in costume, increase N by 1; otherwise if the player is carrying thing: increase N by 1; if number of entries in items entry is N: say "[paragraph break][paragraph break][bold type][Title entry][roman type][paragraph break][paragraph break][message entry]"; end the story finally saying reason entry; rule succeeds; stop; Section 4 - Rules for scoring After taking an item listed in the Table of Treasures: if there is no time entry: now the time entry is the time of day; increase the score by the value entry. After examining an item listed in the Table of Intriguing Things: if there is no time entry: now the time entry is the time of day; increase the score by the value entry. After switching on an item listed in the Table of Operable Devices: if there is no time entry: now the time entry is the time of day; increase the score by the value entry. To record (T - text) as achieved: choose row with a title of T in the Table of Notable Accomplishments; if there is no time entry: now the time entry is the time of day; say "[bracket]You have unlocked '[italic type][title entry][roman type]'[close bracket][line break]"; increase the score by the value entry; Let N be a random number from 1 to 5; send-spam rule in N turns from now. After looking under something, record "Detective Skills" as achieved. After going a direction: if the number of visited rooms is 8: record "Explorer" as achieved; continue the action; Section 4 - Game Over After printing the player's obituary: Let X be the time of day minus 10:00 AM; say "[line break]You spent [hours part of X in words] hours and [minutes part of X in words] minutes wandering around.[paragraph break]"; say "Additionally, you received the following accolades: [line break]"; repeat through the Table of Notable Accomplishments: Unless there is no time entry: say "[italic type]'[title entry]'[roman type] awarded for [description entry] and worth [value entry in words] point[s]. [line break]"; say "[italic type]'Door Prize'[roman type] awarded for finishing the game and worth zero points. [line break]"; Part 2 - Game World The player wears your underwear. The underwear is a pair of underpants. The description of the underwear is "[if player is wearing underwear]They cover the important areas.[otherwise]You slept in them last night." Understand "underpants" or "boxers" or "briefs" or "shorts" or "pair of underwear" as underwear. The description of the player is "You glance downwards:[line break][if the player wears something]You are wearing [a list of uppermost garments worn by the player].[otherwise]You're not wearing anything. Do I really need to describe any further?[end if]". The player is a person. The Cleanliness of the player is dirty. Chapter 1 - Downstairs The Laundry Room is a room. The description of Laundry Room is "[unless visited]You wake up in dark and unfamiliar room, with no memory of what you did last night, and a slight headache.[paragraph break][otherwise]A poorly lit and slightly damp smelling laundry room. [end unless]Along one edge of the room is a plaid green futon[if player is on the futon] (On which you're currently seated)[end if] with a small end table next to it. On the opposite side of the room is a staircase leading up. You can see a washing machine [if the washing machine's drum is open](which is open) [end if]and a dryer [if the dryer's drum is open](which is open) [end if]under the stairs." The basement stair is above the Laundry room and south of the Main Hallway. The basement stair is a door and scenery. It is open and not openable. Understand "stairs" as stair. The description is "[if location is Main Hallway]The stairway leads back down to the laundry room.[otherwise]A sturdy looking stairway leading upstairs.[end if][unless Main Hallway is visited] The doorway at the top is closed, but if you had to guess you'd say it opens up to some kind of hallway." Before going up when the main hallway is unvisited: Let N be a random number from 0 to 3; send-spam rule in N turns from now. An end table is in the Laundry Room. On it is an alarm clock and the cellphone. The end table is scenery. The description of the end table is "You're pretty sure you saw one of these in an Ikea catalog the other day. It's called a [one of]BJÜVIK[or]KÅLARMRAD[or]BLORKSVIK[or]VÖÖM[or]JÜKUR[at random] or something." Understand "small table" as the end table. The description of the alarm clock is "[one of]With a healthy red glow[or]In bright red digits[or]In blindingly bright red seven segment digits[or]Now seared into the back of your retinas[or]Mesmerizingly[then at random], the clock reads [time of day]." Understand "alarmclock" as the alarm clock. Instead of taking the alarm clock: say "It's plugged into the wall. No point in trying to cary it around." The futon is an enterable supporter in the laundry room. The player is on the futon. Understand "bed" or "couch" as the futon. The futon is scenery. The description is "Why anyone would buy a plaid green futon is beyond you, but somehow you wound up sleeping on it apparently. It looks like it's stained with something, but given the condition of the room, that's hardly surprising." The sticky note is hidden under the futon. Understand "post-it" or "yellow note" or "password" or "passcode" or "paper" as the sticky note. The description of the sticky note is "A yellow sticky note with '1234' written across it in bold letters. [one of][paragraph break]Why anyone would need to write down a password of '1234' is kind of a mystery. Wouldn't that be the first thing you'd guess?[paragraph break]'I guess someone's always building a better idiot.' you think to yourself.[or]It looks like the glue on the back should still hold up, although there is some dust embedded in it.[stopping]" Rule for printing the name of the sticky note when the sticky note is not handled: say "bit of paper". The washing machine is in the Laundry Room. Understand "washer" as the washing machine. The washing machine is a Clothes processor. The description is "A simple enough device to operate, even in your condition." The washing machine is scenery. The clothes dryer is in the Laundry Room. Understand "dryer" as the clothes dryer. The clothes dryer is a Clothes processor. The description is "A simple enough device to operate, even in your condition." The clothes dryer is scenery. The clothes dryer's drum contains a pair of boots. A pair of boots is a pair of shoes. The description of a pair of boots is "Somewhat scuffed up due to their trip through the dryer, but they will still protect your feet." Understand "boot" or "shoe" or "shoes" or "pair of shoes" as the boots. The washing machine's drum contains a pair of unwashed pants. The description of the unwashed pants is "You could get away with wearing them for another day." The unwashed pants are a pair of pants. The washing machine's drum is open. The brick is hidden under the washing machine. The initial appearance is "[unless handled]A brick is propping up one edge of the washing machine." After examining the washing machine: if the player is not on a supporter and the brick is off-stage, try looking under the washing machine; Every turn when the clothes dryer is switched on and the dryer's drum contains the pair of boots: If the location is the laundry room and the dryer's drum contains the pair of boots, say "The dryer is vibrating around and making a loud thumping noise."; If the location is not the laundry room and the dryer's drum contains the pair of boots, say "You can hear a rattling noise coming from the laundry room." Every turn when the clothes dryer is switched on and the dryer's drum contains nothing: If the location is the laundry room, say "You hear the dryer humming along." Every turn when the washing machine is switched on and the location is the laundry room: say "You hear the washing machine [one of]filling up[or]rinsing[or]spinning[or]shaking[or]rinsing[or]spinning[or]shaking[or]washing[or]draining[or]spinning[or]ending it's cycle[or]beeping[stopping]." Before opening a drum (called the drum): if the drum is part of the washing machine: if the washing machine is switched on: say "You better switch it off first."; try switching off the washing machine; if the drum is part of the dryer: if the clothes dryer is switched on: say "You better switch it off first."; try switching off the dryer. After switching on the washing machine for the third time, record "Persistent" as achieved. After switching on the dryer for the third time, record "Persistent" as achieved. After switching on the cellphone for the third time, record "Persistent" as achieved. Every turn when the player is in the laundry room: if the location has been the laundry room for 6 turns, record "Lazed and Confused" as achieved. Before looking under a noun, if the player is not on the noun and the player is on a supporter and the noun is not on the table, say "you can't see under [the noun] while you're sitting on [the futon]." instead. Before going up: If the player is on the futon, try getting off the futon instead; Before switching on a noun: If the player is on the futon, try getting off the futon; Before switching off a noun: If the player is on the futon, try getting off the futon; Before opening a noun: If the player is on the futon, try getting off the futon; Continue the action. Chapter 2 - First Floor Section 1 - Hallways and Doors The Main Hallway is a room. The description of the Main Hallway is "[unless visited]You open the doorway from the basement and step into a hallway. All the other doors are closed, and you don't hear anyone around.[paragraph break][end unless]It's a fairly nondescript hallway. Carpeting, recessed lighting. Standard fair for hallways. Along the walls are a number of bookcases.[paragraph break]A door leading south goes downstairs to the laundry room." A bookcase is in the Main Hallway. In it are a plethora of books, a glass trophy and a frame. The bookcase is open and transparent. In the frame is a $2 bill. The frame is transparent. The bookcase is scenery. Understand "book" as books. The description of the trophy is "Some sort of award by the looks of it." Understand "case" or "book case" as the bookcase. shattered trophy is a broken glass. After dropping the trophy: say "You clumsy fool, that was made of glass![paragraph break]You drop the trophy to the floor, and it shatters into a million pieces"; remove the trophy from play; now the shattered trophy is in the location; record "Vandal" as achieved; Instead of taking books, say "You pull a book off the shelf and begin to flip through it.[paragraph break]It's full of words. [paragraph break]'Who would want to read this many words' you think.[paragraph break]You carefully put the book back in the bookcase." The description of the bill is "You look at the $2 bill through the glass. Jefferson stares back at you. It's obviously valuable if someone framed it like this." The description of the books is "You pick a book at random:[paragraph break][one of]'How to Write A Video Game in 48 Hours' by @qrunchmonkey[or]'An Encyclopedia of LOLCats' by Cain Hayes[or]'Memes for Dummies'[or]'This Is The Title Of My Book' by Guy Somebody[or]'Desert Bus: Drive Your own Adventure' by Elomin Sha[or]'That Looks Like the Kind of Manifesto A Lunatic Would Write' by Kris Harris[or]'Some More of God's Greatest Mistakes' by Oolon Colluphid[or]'Who is this [quotation mark]God[quotation mark] Person Anways?' by Oolon Colluphid[or]'Where God Went Wrong' by Oolon Colluphid[or]'Cover Story' by Chester Q. Fakename[or]Vastly Unnecessary: The Book[in random order]". Instead of opening frame, say "It's probably worth more if you don't break open the frame." The bedroom door is west of the Main Hallway and east of the Bedroom. The bedroom door is a door. It is closed and openable. The kitchen door is east of the Main Hallway and west of the Kitchen. The kitchen door is a door. It is closed and openable. The living room door is north of the Main Hallway and south of the Living Room. The Living Room Door is a door. It is closed and openable. The sliding door is north of the bedroom and south of the The First Floor Bathroom. The sliding door is a door. It is open and openable. Understand "pocket door" or "bathroom door" as the sliding door. The initial appearance of the sliding door is "A sliding door [if open]half opened [end if]leads [item described direction]." The bathroom door is east of the first floor bathroom and west of the living room. The bathroom door is a door. It is closed and openable. Section 2 - The Kitchen The Kitchen is a room. The description of the kitchen is "A spacious kitchen with marble countertops and sinks, and a large stainless steel refrigerator on the far wall, with a matching oven next to it." The kitchen contains a counter called the marble countertop. On the marble countertop is a microwave oven. A microwave oven is an oven. The description of the microwave oven is "The clock is blinking 12:00 PM". It is fixed in place. The kitchen contains a sink called the marble sink. Understand "counter" or "counter top" as the countertop. Understand "microwave" as the microwave oven. After switching on the stove for the third time, record "Persistent" as achieved. After switching on the stove's oven for the third time, record "Persistent" as achieved. After switching on the microwave for the third time, record "Persistent" as achieved. After switching on the the sink for the third time, record "Persistent" as achieved. The microwave oven contains a glass plate. The description of the glass plate is "Used to rotate food in the microwave so that it cooks evenly." broken plate is a broken glass. After dropping the beer: say "You clumsy fool, that was made of glass![paragraph break]You drop microwave turntable, and it shatters."; remove the plate from play; now the broken plate is in the location; record "Vandal" as achieved; In the kitchen is a refrigerator called the large stainless steel fridge. A bottle of beer, a lemon, a banana, an apple, a sandwich and a raw steak are in the fridge. the lemon, apple and sandwich and the steak are edible. After eating the steak: say "You don't feel so good"; end the story finally saying "You have died alone of dysentery"; The description of the beer is "A cold bottle of beer. Shame it's not a twist off cap." shattered bottle is a broken glass. After dropping the beer: say "You clumsy fool, that was made of glass![paragraph break]You drop the bottle of beer to the floor, and it shatters into a million pieces spilling beer everywhere."; remove the beer from play; now the shattered bottle is in the location; record "Vandal" as achieved; The description of the sandwich is "A roast beef sandwich. Smells like it's still fresh." The description of the lemon is "A perfectly ordinary military-spec lemon." After eating the lemon, say "Somehow you manage to eat the entire lemon in one bite. That's as disturbing as it is impressive." The description of the banana is "A whole, ripe banana." After eating the banana, say "Didn't you want to peel it fir…[paragraph break]Never mind." Instead of opening the banana: Remove the banana from play; Say "You rip off the banana peel and toss it aside, then eat the banana."; now a banana peel is in the location. Understand "peel" as Opening. The description of a banana peel is "As seen on TV!" In the fridge's freezer compartment is a chilly pair of socks, and a tub of ice cream. Instead of eating the ice cream, say "It's frozen solid, so you can't just grab a handful of it." The chilly pair of socks is a pair of socks. The description is "[if player is wearing the socks]Actually, putting them in the freezer was a good idea. It makes your feet feel tingly.[otherwise]How they wound up in the freezer would be an interesting story to hear." The kitchen contains a stove called the stainless steel stove. Understand "matching stove" or "metal stove" as the stove. Understand "stove's oven" or "stove oven" as the stove's oven. On the countertop is a knife block. The knife block contains a fine set of kitchen knives. The knife block is transparent and open. The description of the knife block is "A wooden knife block [if block contains knives]containing[otherwise]designed to hold[end if] a fine set of kitchen knives." The description of the knives is "A fancy looking set of [if handled][italic type]very[roman type] sharp [end unless]kitchen knives." Before taking the knives, say "Careful where you put those!" Does the player mean doing something to the microwave oven's switch: it is unlikely. Section 3 - The Bedroom The Bedroom is a dark room. The description of the bedroom is "[unless visited]If there was a empty bedroom here the whole time, why were you sleeping in the laundry room?[paragraph break][end unless]In the center of the room is a king sized bed, with a few pillows on it." A chest of drawers is in the bedroom. On it is an ugly ceramic lamp. The lamp is a device, fixed in place and switched off. Rule for printing the name of the the lamp: say "[one of]ugly lamp[or]lamp[or]green lamp[or]hideous lamp[at random]". Understand "ugly lamp" or "green lamp" or "hideous lamp" or "ceramic lamp" as lamp. The description of the lamp is "The green ceramic base is pretty hideous, but the lamp shade itself [if lampshade is on lamp#base]looks[otherwise]looked[end if] nice." The lamp#base is part of the lamp. The lampshade is on the lamp#base. The lampshade is a hat. It is portable. The initial appearance of the lampshade is "[unless lampshade is on lamp#base]There's a lampshade lying on the floor." The description is "It fits the bedroom lamp perfectly - or your head." Understand "lamp shade" or "shade" as lampshade. The lightbulb is hidden under the lampshade. The description of the lightbulb is "One of those curly energy efficient ones. On the side is stamped '60W EQUIV.'" Understand "bulb" or "lightbulb" or "cfl" as the lightbulb. Instead of taking the lightbulb: say "It's cool to the touch, but you hesitate to take it out for fear of electrocuting yourself. Plus, it lights up the room." After wearing the lampshade: say "You put the lampshade on your head, like the party animal you clearly are.[paragraph break][paragraph break][unless player is wearing a pair of pants]The lack of pants really completes the look. Classy.[otherwise]Stay classy." Before switching off the lamp: now the bedroom is dark. Before switching on the lamp: now the bedroom is lighted. Instead of taking the lamp: say "It's kind of big to be carrying around with you all day. Best to leave it where it is." The lower drawer is part of the drawers. It is a closed, openable container. Understand "bottom" or "bottom drawer" as lower drawer. The middle drawer is part of the drawers. It is a closed, openable container. The upper drawer is part of the drawers. It is a closed, locked, openable container. The small brass key unlocks the upper drawer. Understand "top" or "top drawer" as upper drawer. The description of the drawers is "A sturdy black dresser with three drawers in it. The top drawer has a small keyhole in the center[if upper drawer is locked] and appears to be firmly locked shut[end if]." Understand "dresser" as the chest of drawers. The keycard and the action figure are inside the upper drawer. The description of the keycard is "A card with a magnetic stripe on the back. The front of the card reads 'Nevrcrack Security Systems'.". Understand "key card" or "magnetic card" or "key" or "card" or "mag card" as the keycard. The description of the action figure is "A plastic figurine of a popular character. It's still in the original packaging." Instead of opening the action figure, say "It's worth more if you don't do that." A white t-shirt is a kind of shirt. A black t-shirt is a shirt. six white t-shirts, a black t-shirt, and a hoodie are in the middle drawer. The hoodie is a jacket. The description of the hoodie is "It looks warm and fuzzy hooded sweatshirt." The description of the black t-shirt is "100% Cotton. That's what the label says, anyway." The description of the white t-shirts is "The tag inside the shirt proudly reads '16% cotton blend!'[paragraph break]You briefly wonder what the other 84% of the shirt is made out of, before deciding you'd rather not know." Understand "black shirt" or "white tshirt" as a black t-shirt. Understand "white shirt" or "white tshirt" as a white t-shirt. Understand "hooded" or "sweatshirt" or "sweat shirt" as the hoodie. A pile of DVDs, an empty box of condoms, and a rat's nest of cell phone chargers are in the lower drawer. Hidden under the DVDs is the small brass key. Understand "stack" or "dvd" as DVDs. The description of the DVDs is "You pull a DVD out of the pile.[paragraph break]'[one of]Real Aquarium 1080p[or]Holiday Fireplaces #[a random number from 3 to 17][or]Dancing With Gary Busey: The Complete First Season[or]The Best of Faux[']s Who Wants to be an American?[or]Are you Smarter than a MILLIONAIRE? Celebrity Edition[or]A Clockwork Orientation - Learn Watch Repair at Home![or]The Simpsons (season 13)[or]Virtual Aquarium #[a random number from 3 to 17][in random order]'[paragraph break]You put the DVD back in the stack." The description of the chargers is "[if player can touch the cellphone]It looks like your battery is already charged.[otherwise]You don't have anything that needs charging.[end if] Besides, it would take hours to untangle that mess." Instead of taking the chargers, try examining the chargers. Understand "charger" or "cell charger" or "battery charger" as the chargers. before taking the brass key: if player is holding dvds: say "Suddenly the stack of DVDs doesn't look so interesting. You place them on the floor."; move the DVDs to the bedroom. In the bedroom is a bed. The bed is an enterable supporter. On the bed are some pillows. The bed and the pillows are scenery. Hidden under the bed is a pair of jeans and lots of dust. dust is fixed in place. A pair of jeans is a pair of pants. Hidden under the pillows is a mint. A mint is edible. The description of the bed is "A king sized bed. Why weren't you sleeping here?" The description of the pillows is "They're so soft you can feel something hidden underneath." A mint is a thing. The description of a mint is "A red and white swirled piece of candy. How it wound up in your bed is anyone's guess." Understand "candy" or "sweets" or "chocolate" as a mint. The description of the jeans is "Slightly torn, but they probably came that way." The pocket is part of the jeans. The pocket is an open container. The carrying capacity of the pocket is 2. Understand "pants" or "pair of pants" or "torn pants" as the jeans. Instead of taking dust: say "You try to scoop up a handful of dust, but it flows through your fingers." Inside the pocket is a watch. The description is "The watch reads: [time of day]". Instead of inserting a noun into the jeans: try inserting the noun into the pocket. After taking the jeans: Let contents be the list of things contained in the pocket; if the number of entries in contents is greater than 0: repeat with thing running through contents: move thing to location; say "As you pick up the jeans, the contents of the pockets fall to the floor." Section 3 - The Bathroom The First Floor Bathroom is a bathroom. The description of the first floor bathroom is "In the bathroom you can see a pedestal sink with a mirror above it, a dirty toilet with a wastebasket next to it and a shower stall." In the first floor bathroom is a bath called the shower. It is transparent. Inside the shower is a bar of soap. The description of the soap is "One end of this bar of soap has been molded into a point." The first floor bathroom contains a garbage bin called the wastebasket. Before taking the soap: If the player is not holding the soap and a random chance of 2 in 3 succeeds: Let C be a random container which is in the location; now the soap is in C; say "You try to pick up the soap, but it flies out of your hands and into [the C]." instead. Every turn when the location is the first floor bathroom: let sink be a random sink in the first floor bathroom; let tap be a random tap included by sink; if tap is switched on: say "[one of]Steam rises from the bathroom sink.[or]The steam causes a hidden message to appear on the bathroom mirror.[or]Steam fills the bathroom.[stopping]"; now the description of the mirror is "The steam has clouded up most of the mirror, but revealed a hidden message."; now the hidden message is in the first floor bathroom. after inserting a thing into a a garbage bin: if a thing is the binder: say "That's certainly where they belong."; remove the binder from play; record "You're fired." as achieved; say "Those TPS reports will never be seen from again."; In the first floor bathroom is a mirror. The mirror is scenery and fixed in place. The description of the mirror is "A bathroom mirror. You take a good long look at yourself and grin. [if the player wears something]You are wearing [a list of uppermost garments worn by the player].[otherwise]You're not wearing anything. Do I really need to describe any further?[end if]" The hidden message is a thing. The description of the hidden message is "The message reads 'Don't let it happen again!'" The hidden message is scenery. Instead of taking the hidden message, say "How did you expect that would work?" A binder full of papers is on the toilet in the first floor bathroom. The initial appearance of the binder is "[unless handled]Some important looking paperwork is lying on the toilet.[otherwise]You can see a binder here." The description of the binder is "A 3 ring binder labeled 'TPS Reports' filled to the brim with indecipherable charts, graphs, printed out power-point slides and clipped out Dilbert comics, making it obvious whoever compiled this report didn't get the joke.[unless binder is handled][paragraph break]You're supposed to be presenting it at some kind of stupid meeting." Understand "binder" or "tps report" or "report" or "3 ring" or "charts/graphs" or "paperwork" or "papers" as the binder. Section 4 - The Living Room The Living room is a room. The description is "Dark wooden flooring fills the living room from edge to edge. Near the ceiling is what appears to be an air conditioning vent. On the far side of the room is a fireplace with a flat screen TV on the mantleplace." The center is scenery in the living room. The description is "[if current couch position is the near the center of the room]Sitting in the center of the living room is a large red sofa.[otherwise]You can see marks on the floor from when you pushed the sofa." Understand "center of room" or "center of living room" or "middle" as the center. The vent is closed, openable and a container. the vent is in the living room. It is scenery. The description of the vent is "The vent is near the ceiling. It's too high up to get a good look at." A bullet is a kind of thing. The description of a bullet is usually "A .45 caliber round of ammunition." Understand "round" or "ammunition" or "round of ammunition" as a bullet. The gun case is inside the vent. The gun case is closed,locked and lockable. the description of the gun case is "a [unless unlocked]locked [end unless]metal container with a magnetic card reader on the front." Inside the gun case is a pistol, six bullets a silver bullet. A silver bullet is a bullet. The keycard unlocks the gun case. Understand "gun" or "heater" or "firearm" or "weapon" as the pistol. The fireplace is a container in the living room. It is scenery. The description of the fireplace is "It appears that it hasn't been used in a while. I wouldn't try burning things in it." The mantle is part of the fireplace. On the mantle is a flat screen TV. The description of the mantle is "The only thing this fireplace has been used for in a while is holding up that TV." Understand "plasma/lcd/flatscreen/television" or "flatscreen tv" as the tv. Understand "mantle place" or "mantleplace" as the mantle. The tv is a device, and switched off. Instead of switching on the tv, say "You can't find the remote, and there aren't any buttons" The description is "It's a 42[quotation mark] flat screen plasma television. You read the name of the manufacturer off the front of the TV.[paragraph break]'[one of]Magnetbox[or]Sorny[or]El Gia[or]Frizio[or]A genuine Panaphonics[sticky random], huh? That's a good brand', you say to yourself." The fireplace, mantle and TV are scenery. Internal position is a kind of value. The Internal positions are nowhere at all, the near the center of the room, underneath the vent, and near the fireplace. The red couch is an enterable supporter in the living room. The current couch position is an internal position that varies. The current couch position is the near the center of the room. "A large red leather sofa is [current couch position]." Understand "red/leather/sofa" or "red sofa" or "leather couch" or "leather sofa" or "red leather sofa" as the red couch. Understand "push [couch]" as a mistake ("You can push the couch to the near the center of the room, the vent or the fireplace."). Understand "push [something] to [something]" as pushing it over to. Pushing it over to is an action applying to two things. The pushing it over to action has an internal position called the old position. The pushing it over to action has an internal position called the new position. Setting action variables for pushing something over to something: now the old position is the current couch position; now the new position is nowhere at all; if the second noun is the center, now the new position is the near the center of the room; if the second noun is the vent, now the new position is underneath the vent; if the second noun is the fireplace, now the new position is near the fireplace. Check pushing it over to: if the noun is not the couch, say "That's not something you can push." instead; if the player is on the noun, say "You can't push [the noun] while you're standing on it." instead; if the new position is nowhere at all, say "You can only push [the noun] to the near the center of the room, the vent or the fireplace." instead; if the new position is the old position, say "The [noun] is already [new position], but you adjust the position until it's perfectly centered." instead. Carry out pushing it over to: now the current couch position is the new position; record "Mover" as achieved. Report pushing it over to: say "You shove [the noun] from [old position] to [new position]." Instead of taking the vent, try opening the vent. Instead of opening the vent when the player is not on the couch: say "There's no way you could reach that from here." Check opening the vent: if the current couch position is underneath the vent: continue the action; otherwise: say "Closer, but you still can't quite reach." instead. Instead of examining the vent when the player is on the couch: if the current couch position is the near the center of the room: say "From the this vantage point you can get a better look at the vent. It looks like it would come off of the wall easily."; otherwise if the current couch position is near the fireplace: say "You can still see the vent on the other side of the room."; otherwise: say "Finally you can get a good look at this thing. The screws have already been removed, and it looks like there might be something hidden inside." Chapter 3 - Outside The outdoors is a region. The Front Yard and the Back Yard are in the outdoors. The kitchen window is south of the kitchen and north of the back yard. The kitchen window is a door. It is closed and not openable. The description of the kitchen window is "You can see [the other side of item described from location in lower case] through the [if open]broken frame of the [end if]window. [if other side of item described from location is in the outdoors]It's sunny outside." The initial appearance of the kitchen window is "Through the window on the [the way through item described] wall you can see [description of the other side of item described from location in lower case]" Instead of opening the kitchen window, say "There's no latch or hinge. The window won't budge with just your hands.[if the player can touch the brick][paragraph break]Although, there might be a way…" shattered window is a broken glass. window fragments is a broken glass. Instead of dropping the brick when the location is the kitchen: if the kitchen window is closed: say "You hurl the brick through the the kitchen window.[paragraph break]The window shatters and glitters in the sunlight as fragments of glass fall to the floor."; now the kitchen window is open; move shattered window to the kitchen; move window fragments to the back yard; move the brick to the back yard; say "(Now the kitchen window is open, and you are no longer carrying a brick)"; record "Vandal" as achieved; otherwise: continue the action; The Front door is north of the living room and south of the front yard. The front door is a door. It is closed and openable. A person is either warned about leaving or unwarned. a person is usually unwarned. before opening the front door when the player is unwarned: say "Are really you sure you want to go outside? Once you've done that, your day has truly begun."; now the player is warned about leaving instead. Section 1 - Back Yard The Back Yard is a room. The description is "A small back yard with an herb garden and a wooden bench." In the back yard is a herb garden. It is scenery. The description is "Growing in the backyard are small plots of herbs. Sage and Thyme or some shit, how should you know?" Understand "herbs" as the garden. grass is scenery in the back yard. understand "lawn" or "dirt" or "soil" or "yard" or "ground" as grass. The description of the grass is "Part of the yard looks as if it's been dug up recently." The pile of dirt is fixed in place. The description of the pile is "Quite a mountain of dirt you've made there." instead of taking the pile of dirt, say "You don't feel like moving this mountain again today." The bench is an enterable supporter in the back yard. It is scenery. The description is "A rustic wooden bench. It appears to be hand-made, or at least built to look that way." Hidden under the bench is a shovel. The description of the shovel is "A useful tool for gardening, but not as useful in a zombie attack (The handle looks too weak)." The Large Hole is a room. The back yard is up from the large hole. The description of the hole is "[if unvisited]As you look at your handy work for the first time since putting down the shovel you wonder how you managed to dig for so long, and who is going to clean up this mess.[otherwise]You're surrounded by dirt on all sides.[end if] Above you is what's left of the back yard." Inside the hole is a half-buried chest. It is a closed, openable, lockable, unlocked container. The description of the chest is "It sure looks like a buried chest." Understand "buried chest" or "half buried chest" or "half chest" as the chest. Understand "dig" or "digging" or "dig a hole" or "shovel" as digging. Digging is an action applying to nothing. Instead of digging when the location is not in the outdoors, say "Digging a hole sounds like fun, but you'd have to go outside first." Check digging: if the player is not holding the shovel: say "You try to dig with your hands, but the ground is too firm." instead; otherwise if the pile of dirt is on-stage: say "One giant hole is enough for today." instead; carry out digging: increase the time of day by 120 minutes; say "[paragraph break][paragraph break]Time passes…"; Now a pile of dirt is in the back yard; record "Journey to the Center of the Yard" as achieved; remove the grass from play; say "[paragraph break][paragraph break]You keep digging…"; say "[paragraph break][paragraph break]More digging…"; say "[paragraph break][paragraph break]Time passes…"; say "[paragraph break][paragraph break]*thud*"; say "[paragraph break][paragraph break]Wait, what? You actually found something?[paragraph break]"; say "(you are now covered in mud and at the bottom of a hole)[paragraph break]"; Now the shovel is in the large hole; Now the large hole is below the back yard; Now the player is in the large hole; Now the player is dirty; instead of taking the garden, try cutting the garden. instead of pulling the garden, try cutting the garden. Instead of cutting the garden: if the handful of herbs is on-stage: say "You already grabbed some herbs. You don't need any more."; stop; now the player carries a handful of herbs; say "You rip off a handful of the best smelling plant in the garden[paragraph break](you now have a handful of herbs.)". a handful of herbs is a thing. The description is "You're no botanist. All you can tell is they look like herbs, and they smell good." Section 2 - Front Yard The front yard is a room. Part 3 - The Plot Chapter 1 - Waking Up Discovery is a scene. Discovery begins when the player is in the Laundry Room for the first time. When Discovery begins: now the time of day is 10:00 AM; AutoLock is a recurring scene. AutoLock begins when the indicator of the cellphone is not 0. AutoLock ends when indicator of the cellphone is 0. When AutoLock begins: if the player can see the cellphone, say "The phone's screen springs to life, emitting a bright and slightly blueish glow."; now the cellphone is lit. When AutoLock ends: if the player can see the cellphone, say "The phone's screen shuts off."; now the cellphone runs lock screen; now the software priority of lock screen is 1; now the cellphone is unlit; now the indicator of the cellphone is 0. Every turn during AutoLock: if the location is dark and the player can see the cellphone, say "Although [the location] is quite dark, you can just make out your surroundings by the light of your trusty cellphone."; Now the indicator of the cellphone is the indicator of the cellphone minus one.