A.L.O.N.E. — 13 of 25

Kris Harris

Release 1

Section 4 - Rules for scoring

After taking an item listed in the Table of Treasures:

if there is no time entry:

now the time entry is the time of day;

increase the score by the value entry.

After examining an item listed in the Table of Intriguing Things:

if there is no time entry:

now the time entry is the time of day;

increase the score by the value entry.

After switching on an item listed in the Table of Operable Devices:

if there is no time entry:

now the time entry is the time of day;

increase the score by the value entry.

To record (T - text) as achieved:

choose row with a title of T in the Table of Notable Accomplishments;

if there is no time entry:

now the time entry is the time of day;

say "[bracket]You have unlocked '[italic type][title entry][roman type]'[close bracket][line break]";

increase the score by the value entry;

Let N be a random number from 1 to 5;

send-spam rule in N turns from now.

After looking under something,

record "Detective Skills" as achieved.

After going a direction:

if the number of visited rooms is 8:

record "Explorer" as achieved;

continue the action;