Section 4 - Rules for scoring
After taking an item listed in the Table of Treasures:
if there is no time entry:
now the time entry is the time of day;
increase the score by the value entry.
After examining an item listed in the Table of Intriguing Things:
if there is no time entry:
now the time entry is the time of day;
increase the score by the value entry.
After switching on an item listed in the Table of Operable Devices:
if there is no time entry:
now the time entry is the time of day;
increase the score by the value entry.
To record (T - text) as achieved:
choose row with a title of T in the Table of Notable Accomplishments;
if there is no time entry:
now the time entry is the time of day;
say "[bracket]You have unlocked '[italic type][title entry][roman type]'[close bracket][line break]";
increase the score by the value entry;
Let N be a random number from 1 to 5;
send-spam rule in N turns from now.
After looking under something,
record "Detective Skills" as achieved.
After going a direction:
if the number of visited rooms is 8:
record "Explorer" as achieved;
continue the action;